Jan 16, 2007, 01:25 AM // 01:25
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#1
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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Another thought for eles...
ok im not saying they suck, some of their skills are good. Sandstorm is now my preffered elite. but theres still that minor energymanagement problem that the energy storage attribute doesnt fix. you could easily just say stop spamming spells like a madman, but isnt that what eles are for?
My idea:
Energy Storage: For every point of energy storage you gain +3 maximum energy. At level 5 you gain +1 energy renegeneration while energy is above 80%. At level 10 you gain +1 energy regeneration while energy is above 65%. At level 15 you gain +1 energy regeneration while energy is above 50%.
So, if you spam nice little 5 energy spells you can actually afford to do it (and at least attempt to compete with a war's normal attack). If you want to use 25 energy spells you will have to weigh your options, will i lose those 2 energy pips that i need to cast smoothly? will it be worth it? hopefully this will add another dimension to your skill selection, making those costly spells seem a little less daunting, and allowing you to keep casting those 10 energy spells when they recharge, instead of spamming ether prod.
Last edited by Trylo; Jan 17, 2007 at 03:03 AM // 03:03..
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Jan 16, 2007, 01:31 AM // 01:31
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#2
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Wilds Pathfinder
Join Date: Aug 2006
Profession: Me/
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hell no... unlimited energy?
no thxs...
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Jan 16, 2007, 02:37 AM // 02:37
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#3
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Jungle Guide
Join Date: Jan 2007
Guild: The Elite Lords of Chaos [LoC]
Profession: R/
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No...2 en per second. Probably means the ends of Monks and the beginning of E/Mo Heal Other spammers...
Switch your Elite or don't spam skills.
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Jan 16, 2007, 11:47 AM // 11:47
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#4
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Alea Iacta Est
Profession: R/
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/not signed
Ele to powerfull...
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Jan 16, 2007, 11:58 AM // 11:58
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#5
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Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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/not signed.
Theres nothing wrong with the attribute, you might want to check your build.
If you have 7 attack skills + 1 healing skill of course your gonna run out of energy, you gotta learn to manage your energy like everyone else.
Tip : Elemental attunment + fire/air/water/earth attunment is bascily free energy costing skills.
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Jan 16, 2007, 12:06 PM // 12:06
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#6
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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O_o
/notsigned
as much as i like spaming skills, i rarelky run to the end of my energy bar. my secret?
attunments
Glyths
glowing gaze when i have SF or rodg invc on my skill bar
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Jan 16, 2007, 12:18 PM // 12:18
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#7
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Banned
Join Date: Nov 2005
Profession: E/Me
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It's pretty balanced acrost the board now, but the energy management idea could be put to use in a new class.
If you want more regen for energy, find a necro and make him your bestest friend, and have him buff you wherever you go.
Goals in GW.
First, make a build with 2 professions that can compliment eachother.
Second, build a party/partner in which you compliment eachother.
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Jan 16, 2007, 02:46 PM // 14:46
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#8
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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Change elites...
[skill]Ether Prism[/skill] combined with [skill]Glyph Of Lesser Energy[/skill] takes care of energy problems easy enough.
Last edited by Emik; Jan 16, 2007 at 02:52 PM // 14:52..
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Jan 16, 2007, 03:01 PM // 15:01
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#9
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Forge Runner
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Eles can't spam 5e skills! NOES!
CALL THE CAREPOLICE
fyi no other class can afford to spam insta-recharging 5e skills on recharge, so why should the ele?
It's not like you HAVE to spam 5e skills on recharge to have a good ele build. (actually quite the opposite(exept for blinding surge eles))
Ele energy management isn't underpowered as it is. Don't buff it.
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Jan 16, 2007, 05:27 PM // 17:27
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#10
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Frost Gate Guardian
Join Date: Sep 2006
Guild: Apocalyptic Riders
Profession: Mo/E
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No no....
Unlimited energy = hell
Would ele almost invincible...!
Maybe using an attunement and spamming less skills would help ?
Anyway... i spam searing flames and other 10e+ skills with or without attunement and never have problems.... Maybe having a +42e-2 regen combo would help in tight situations ?
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Jan 16, 2007, 06:11 PM // 18:11
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#11
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Desert Nomad
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Attunements, Glyphs, other energy management spells, these are the tools of the wise elementalist. He who can not be bothered to bring some energy management skills does not deserve to be able to endlessly spam spells.
/notsigned
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Jan 16, 2007, 06:24 PM // 18:24
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#12
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Jungle Guide
Join Date: Jan 2007
Guild: The Elite Lords of Chaos [LoC]
Profession: R/
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Try using Ether Prism. If you're good with Weapon Switching it's a really good skill. If you aren't good with Weapon Switching...pass on it.
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Jan 16, 2007, 06:30 PM // 18:30
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#13
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Before searing flames came out, I would almost sign this given that in terms of damage dealing, els were weaker than warriors or sassis. Now it sounds a little overpowered.
IMO you should use elemental attunement, glyph of lesser energy, or something along those lines. Oh and try not to spam if you don't know when to. Energy management is an important part of being an el, just like knowing how to build ade is important to warriors.
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Jan 16, 2007, 06:43 PM // 18:43
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#14
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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The energy management skills available to Elementist make them almost continous casters, save only for Exhaustion spells, which most other classes can't even afford to use. I think the problem is the skills they can use that energy on. Consider this, you have 4 attack spells, 2 of them have a 15 second or more cast time, and the other 2 have 5 to 8 second recasts. That is simply too long. The spell cost more energy, it should do more damage, that is the identity of the class. Reducing the recast on spells like Fireball and just about everything else is a need for this class, they don't have any actuall attack power, outside of spells, they are simply twiddling their thumbs.
Between Elemental Attunment and Glyph of lesser energy, your doin quite well. But for those who would rather use dual attunement and common spells, they need more casting and less twiddling. I would even take 2 copies of fireball if I could, I think dual attunement with MoR and 2 fireballs would be better than SF.
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Jan 16, 2007, 06:47 PM // 18:47
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#15
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Banned
Join Date: Jan 2007
Guild: [FHSR]
Profession: R/Mo
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/signed
Energy storage is crap. It doesn't even do anything. It just makes your energy bar hold more but has no real effect on energy gain, which is by far superior to storage. I actually believe that energy storage is a hindrance due to the long recharge after a fight.
Give elementalists more regeneration please. Thats why their skills cost more.
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Jan 16, 2007, 10:38 PM // 22:38
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#16
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Furnace Stoker
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/Not signed. Most ridiculous idea for elems ever.
Elems have brilliant energy management skills, much better then any other class.
I have Zhed carry song of power and use it in between each mob. Give that a try.
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Jan 17, 2007, 12:49 AM // 00:49
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#17
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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geez... you ppl dont have to say the same thing OVER AND OVER. its stupid.
plus we all know those energymanagement skills. its ele basics. The point is im tired of using those same boring elites for energy management, ever think MAYBE, just MAYBE i wanted to throw in that lightning surge or mind freeze? and plus if youre going to use ether prism its a must to bring glyph of concentration (at least if youre talking pvp) ele attunement... its strippable... i mean it kinda works but meh.
When in pve (which is what i think most of you are talking about) i usually use around 5 energy storage. its totally useless. if you have half a brain you can find enough energy management to keep you at full. Glowstone, Glowing Gaze, attunements... its very simple.
Lets see, if i cannot spam 5 energy spells, i do less damage than a warrior normally attacking. yay. probably less than a ranger at that. and im positive less than a paragon. (no competition with a dervish... they have a fireball packed into each attack...)
stop whining about how its easy to beat pve. few of the comments seem to have been based towards pvp, which is where the ele starts lacking more and more compared to other classes
Last edited by Trylo; Jan 17, 2007 at 03:06 AM // 03:06..
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Jan 17, 2007, 01:59 AM // 01:59
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#18
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Krytan Explorer
Join Date: Jul 2006
Location: On top of a mountain
Guild: A Bad Moon Rising [Moon]
Profession: Me/Mo
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yes, Searing Flames is really lacking... I see what you mean about the whole PvP thing.
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Jan 17, 2007, 02:20 AM // 02:20
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#19
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Jungle Guide
Join Date: Jan 2007
Guild: The Elite Lords of Chaos [LoC]
Profession: R/
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Don't spam then...Eles were meant to deal a great amount of damage at set times, not just to spam spells over and over doing measly damage.
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Jan 17, 2007, 02:43 AM // 02:43
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#20
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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Quote:
Originally Posted by I Phoenix I
Don't spam then...Eles were meant to deal a great amount of damage at set times, not just to spam spells over and over doing measly damage.
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if you mean theyre good at spiking... uhh... they arent at least not 2 or 3 of them at once. After that it becomes very specialized, and if youre going to be spiking you will be using obs flame most likely, which exhaustion defeats the whole purpose of what my idea is (-10 max energy, that will be ~10% max energy with the 5energy in the first place used for it, the +3 pip regen from my idea still doesnt help you with exhuastion...). Air spikes... need energy. You can efficiently use an air spike with ether prod or dual attunements, even then you can get ... somewhat low on energy. If you take my idea for air spikes it still wont work you will be spamming lightning orb every 7 secs thus making the keep your energy high for the benefit of my idea obsolete.
SF < Cuartery + Mending touch.
SF < Extinguish.
SF < Ward Against Harm.
SF < Ward Against Elements.
SF < MOVING OUT OF THE WAY.
SERIOUSLY PEOPLE
How is this overpowering the ele? at 80%+ you get 1 (COUNT IT 1!) more energy per second than other caster classes after putting 15!!! in your main attribute. This will barely let you spam 5e spells with attunement. Im trying to find ways to make eles do decent damage outside of their big spells... EVERYONE knows that they cannot out damage a warrior consistently (its been proven, if you dont beleive me go ask ensign.... etc...), i doubt they could even outdamage a paragon or a ranger.
Last edited by Trylo; Jan 17, 2007 at 02:56 AM // 02:56..
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